mcClientSyncLaunch

fun CoroutineScope.mcClientSyncLaunch(block: suspend CoroutineScope.() -> Unit): <Error class: unknown class>(source)

Does the same as launch, but the dispatcher defaults to mcClientCoroutineDispatcher.

This way, you can execute code synchronously (to the MinecraftServer main thread) very easily.

coroutineScope {
mcClientSyncLaunch {
// suspending and sync now
}
}